Player 1
Player 2
Player 3
Player 4
Player 5
Levels
Combat
Stamina
Intelligence
Attack
Melee
Defense
Ranged
Magic
House Rooms
Price Settings
Consumable Prices
Ask (SO)
Bid (BO)
Drop Prices
Bid (BO)
Ask (SO)
Slot
Item
Enhancement Level
Head
Empty
Neck
Empty
Earrings
Empty
Body
Empty
Legs
Empty
Feet
Empty
Hands
Empty
Ring
Empty
Weapon
Empty
Offhand
Empty
Pouch
Empty
Back
Empty
Charm
Empty
Presets
None
Cheese
Verdant
Azure
Burble
Crimson
Rainbow
Holy
Cotton
Linen
Bamboo
Silk
Radiant
Rough
Reptile
Gobo
Beast
Umbral
Food
Empty
Trigger
Empty
Trigger
Empty
Trigger
Drinks
Empty
Trigger
Empty
Trigger
Empty
Trigger
Get Prices
Edit Prices
Patch Notes
Wipe Events
Abilities
Level
#
Empty
Trigger
#
Empty
Trigger
↑
Empty
Trigger
↑
Empty
Trigger
↑
Empty
Trigger
Start Simulation
Stop Simulation
Equipment Sets
Import/Export
Dark Mode:
All Zones Data
Select an Character:
Combat Stats
Max HP:
Max MP:
Combat Style:
Damage Type:
Attack Interval:
Stab Accuracy:
Stab Damage:
Slash Accuracy:
Slash Damage:
Smash Accuracy:
Smash Damage:
Defensive Damage:
Ranged Accuracy:
Ranged Damage:
Magic Accuracy:
Magic Damage:
Physical Amplify:
Water Amplify:
Nature Amplify:
Fire Amplify:
Healing Amplify:
Stab Evasion:
Slash Evasion:
Smash Evasion:
Ranged Evasion:
Magic Evasion:
Armor:
Water Resistance:
Nature Resistance:
Fire Resistance:
Life Steal:
Physical Thorns:
Elemental Thorns:
HP Regen:
MP Regen:
Experience Rate:
Critical Rate:
Critical Damage Bonus:
Task Damage Bonus:
Armor Penetration:
Water Penetration:
Nature Penetration:
Fire Penetration:
Ability Haste:
Tenacity:
Mana Leech:
Cast Speed:
Threat:
Parry:
Mayhem:
Pierce:
Curse:
Ripple:
Bloom:
Blaze:
Weaken:
Fury:
Attack Speed:
Auto Attack Damage:
Ability Damage:
Drink Concentration:
Food Haste:
Primary Training:
Focus Training:
Stamina Experience:
Intelligence Experience:
Attack Experience:
Defense Experience:
Melee Experience:
Ranged Experience:
Magic Experience:
Simulation Results
Kills per hour
Time spent on boss
Deaths per hour
XP per hour
HP Spent per hour
Consumables used per hour
Mana used per hour (Casts/h)
Health restored per second
Mana restored per second
Damage Done (Total)
Source
Hitchance
DPS
%
Damage Taken (Total)
Source
Hitchance
DPS
%
Profit
:
No RNG Profit
:
Drops (Total)
No RNG Drops
Configure Trigger
Activate when:
x
AND
x
AND
x
AND
x
Add condition
Set to default
Equipment Sets
Name
Create
Simulation Settings
Zone
Dungeon
Difficulty
T0
T1
T2
T3
T4
T5
Duration
hours
Select Players
Player 1
Player 2
Player 3
Simulation Settings
Sim All Zones
Sim All Solos
Sim Dungeon
哞卡
经验
等级
战斗掉落数量
等级
Select Zones
Select All
Select Solos
Select All
Simulate All Zones Results
Export To CSV
Zone Name
Difficulty Tier
Player
Encounters
Deaths
Total Experience
Stamina
Intelligence
Attack
Magic
Ranged
Melee
Defense
noRngRevenue
expenses
noRngProfit
Error
An error occured. Please include the following information if you report a bug:
Import / Export Set
Group Combat
Solo
OR
Wipe Events
Select Wipe Event
No Wipe Events
Combat Logs
Patch Notes
Edit Prices
Profit
:
No RNG Profit
:
Expenses
:
Item
Price
Amount
Total
Revenue
:
Item
Price
Amount
Total
No RNG Revenue
:
Item
Price
Amount
Total
House Rooms